Since Dale was kind enough to give me a ride and lug the trench pieces down to Illinois, it only seemed fitting he get to defend his creation. Dale has been working on several house rules for the Ork trench which include a +3 save for every model in the trenches and special effects when template weapons hit the trenches.
We would play the battle as part of D-Company's Doric-ar1 map campaign. Konrad Curze would lead 2500 points of Night Lords against the Ork emplacement. Because we were playing in the campaign and at the trench, we played a game with no real mission rules other then random game length. The game was simple, we battle for position on the trench and then when the game ended we would decide the winner.
Orks in trenches. |
After seeing the rules for the trenches I decided my best chance would be a direct assault. Shooting was going to have a minimal effect against models receiving a +3 cover save. Normally engaging an Ork army in close combat was not a wise move. But these were not ordinary marines, they were Night Lords lead by their Primarch! Every unit causes fear and those who already do, cause fear tests at -1 Leadership. This would turn out to be costly for the Orks.
Gretchen squads ready for the charge. |
The battle in the trench rages on. |
Sometimes themed games, such as defend/attack the trench can be a lot of fun. That was the case in this game. Part of the game that has always appealed to me is the idea of "go fight for the hill" or "secure that bridge". The small battle within a larger war. Those types of games require the terrain to really enhance the over all experience. It was a pleasure to play in Dale's trench.
Ave Dominus Nox.
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