Sunday, July 2, 2017

8th edition games

Antaries returns.
The drop of 8th edition brought out the Craftworld Antaries. It had been about 2 years since I had played the Eldar in a game. I figured a new edition of the game would be a good time for them to return.

There are several radically different changes GW has made to the game. For the first time since 3rd edition, the stats of units have changed a lot. Armor values gone, different movement rates, no templates, there are a bunch of changes to the game.

I've played 3 games so far, in the first, I really struggled with the new rules. I made plenty of game mistakes. I took the Craftworld Elder out for a spin against Derling's marines.

Both of us were 8th edition virgins so a 60 power game took us about 5 hours to play. That said, it's going to take practice to have a grasp on the new unit stats. Derling took the game, it was close but I made too many tactical errors to overcome.

3 Penitent engines prove too much for the Avatar.
My second game was a 2v2. Derling's marines teamed up with Christine's Ministorum to face Boroth's Chaos marines and my Eldar. In this game our forces were overwhelmed and defeated in sound fashion. The highlight of the game for me was to see a squad of 10 Guardian defenders take out a 5 man Primaris Marine squad in close combat.

Defenders handle themselves well.
My third game saw the Antaries take on forces of the Inquisition. Ben brought his army over to Joe's were we tangled while Joe and Steve played on the next table over. I used the same army list that I used in the 4 player game (still at 60 power) and this time it fared much better as we called the game after 4 turns with a solid Eldar victory.

The Avatar proves it is a strong play for the Eldar.
There is a lot to like about 8th edition. I like the armor save modifiers instead of an AP value, the Psychic phase is much more streamlined, the Battle forged rules make it easy to construct an army. I'm happy 7th edition formations are gone. 8th edition seems much less restrictive.

But there are things I think need improvement. the terrain and cover rules, no more fire archs, for flyers especially, and I miss templates.

Of course, I'll gave it more games to really get a feel for these new rules.

Sunday, February 26, 2017

Big Game 2017

New models ready for battle!
D-Company's annual Big Game has come and gone again...

This year was broken down into games against individuals and teams as opposed to one large slug fest. I have grown to like this format as it allowed me to play 4 games over the weekend against 6 different people.

My first game was 2500pts vs. Orks, then I played 3000pts. vs. AD Mech and Iron Hands (40K). Then a team game 2500pts. per player vs. Iron Hands (30K) and Death Wing. Finally, another team game at 2000pts. per player.

The Orks defend their tires in game 1.
Game 2 vs. Ad mech

Night Lords advance on the Iron Hands in game 3.

Curze waits for the cowards to exit the Mastodon.
I consumed too many beverages and forgot to take pictures of game 4. But I can assure you it was just as much fun as the other 3 games. I loved playing against a Mastodon, though I could not kill it. The Quad Mortars and Leviathan performed very well for me all weekend. I'm certain I will enjoy fielding both units in future games. That's it for now....

Ave Dominus Nox.

Friday, January 13, 2017

Command Squad and Praetor

Happy 2017,
First post of the new year! I've been busy getting the Night Lords ready for D-Company's Big Game 2017. I've played a couple games, won one and lost one. Santa was kind, giving me a Leviathan Dread for Christmas, that is soaking in a bowl of soap and water...

I've gotten some decent hobby work done. I present my Night Lords command squad. To the left here we have Praetor Baltar. He is mainly, the model that comes with the Betrayal at Calth box, though I added a Paragon Blade and Sevatar's extra head. It's too cool not to use somewhere.

I still struggle with faces. But, I continue to work on techniques. Anyone who has good advice, I'd love to hear it.

My command Squad!

4 of them total.
They are armed with 2 Combi-Plasma, one has 2 Lightning Claws, and the Standard Bearer has a Plasma Blaster and a Thunder Hammer. I decided to give them skulls for heads to make them standout among other Terminators in the army. I also purchased the Primus Medicae in Cataphractii I'd love to add to the group but I doubt I'll get it done by February. That said, it's nice to have an option in HQ now, besides Sevatar. The Command Squad can either deep strike or take a Land Raider. Which makes them pretty flexible tactically and that is always good. Well, that's it for now.

Ave Dominus Nox.