|Orks protect their tires.|
The Orks spread out across their deployment, largely Shootaboys, a Zapgun squad, Lootas, and Nobs. I chose to deploy away from the Zapguns, this made them largely ineffective all game long. I deployed my 3 Rhinos with the 3 Claws in them plus 2 squads of Noise Marines concentrated on the right of the Ork deployment. I can tell you Noise weapons were very effective against Orks in cover. Blastmasters did major damage. So do Grot Bombs unfortunately.
|Night Lords advance on the Ork position.|
Easily the Chaos hero of the day was Voltan, commander of the former 5th company of the Emperors Children.
|I don't usually show unpainted models but these guys rocked!|
The Bleeding Eyes and Voltan killed 3 full squads of Orks. Probably responsible for the deaths of about 60 some Orks. They started at the bottom of Mungus' condo and worked their way up.
The Bleeding Eyes (Raptors) have the mark of Khorne so they get +2 attacks on a charge instead of the usual +1. Add the fact that Voltan is a Chaos Lord with the mark of Slaanesh or int. 6, for rundowns, and you get a pretty nasty unit.
As I had said, this game was well contested and thanks to random game length it went the full 7 turns. Final score Chaos-18 Orks-17 this game was fought as part of D-Company's map campaign at B 20 vs 28 on False Hope.
Next post.... two of the strongest codex in 7th edition. Eldar vs. Necrons