Friday, May 31, 2013
Thought of the Day.
Tomorrow!!!!!! I'm pretty excited to get my hands on the codex. Your army only gets redone rules every once in a great while, might as well enjoy it! I expect a Saturday spent reading (gushing) over the new book. Expect to see my review soon after....
Tuesday, May 28, 2013
More Rumors... Thanks to BOLS
FIRE DRAGONS
Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 2 Ld 9
Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs
Special Rules:
Ancient Doom
Battle Focus
Fleet
- 5 Dragons 110 points
Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
-Iron Resolve 5pts
-Crushing Blow 10pts
-Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.
WARLOCKS
WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-
Psyker Lvl 1
Fleet
Witchblades
REMNANTS OF GLORY
Shard of Anabis: combat weapon, +2S Ap- Rending, Vauls Work.
Vauls Work = bearer has fearless, In challenge bearer has Fleshbane and Instant Death
FireSabre: combat weapon, +1S ap 3 Soulblaze, Wildfire
Wildfire; whenever soulblaze inflicts an unsaved wound it arcs to all units within 6 on the roll of a 6
Spirit Stone of Anath'lan: Allows a Psyker to reduce the cost of a power by 1 warp charge to a minimum of 1, If he does it he can't use the Runic armour's Invunerable save.
Long Rifle: 120" Sx Ap 3 Heavy 1 Sniper
Mantle of the Laughing God: IC loses IC rule but gains Hit and Run, Shrouded and stealth and can reroll failed cover saves
Faolchu Wings: Run up to 48" in the shooting phase, can't shoot, charge into combat or cast shooting psychic powers. reroll failed cover saves until the next turn
Phoenix Gem: When model dies roll a d6, on a 2+ place a large blast marker centred over the model, All units take a number of hits equal to the number of models under the template, a S4 Ap5/3, any unsaved wounds and the model gets back up on one wound, this is a one use only thing.
VEHICLE UPGRADES
Ghostwalk Matrix (in a squad this one is on all or none)
Spirit Stones
Holo-fields
Star Engines
Vectored Engines
Crystal Targeting Matrix (Basically fire one weapon first to get a hit that will twin-link the rest of the models weapons at the target)
Shuriken Weapons
Bladestorm rule - auto-wounds on a roll to wound of a 6 with AP2. Ranges unchanged.
Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 2 Ld 9
Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs
Special Rules:
Ancient Doom
Battle Focus
Fleet
- 5 Dragons 110 points
Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
-Iron Resolve 5pts
-Crushing Blow 10pts
-Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.
WARLOCKS
WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-
Psyker Lvl 1
Fleet
Witchblades
REMNANTS OF GLORY
Shard of Anabis: combat weapon, +2S Ap- Rending, Vauls Work.
Vauls Work = bearer has fearless, In challenge bearer has Fleshbane and Instant Death
FireSabre: combat weapon, +1S ap 3 Soulblaze, Wildfire
Wildfire; whenever soulblaze inflicts an unsaved wound it arcs to all units within 6 on the roll of a 6
Spirit Stone of Anath'lan: Allows a Psyker to reduce the cost of a power by 1 warp charge to a minimum of 1, If he does it he can't use the Runic armour's Invunerable save.
Long Rifle: 120" Sx Ap 3 Heavy 1 Sniper
Mantle of the Laughing God: IC loses IC rule but gains Hit and Run, Shrouded and stealth and can reroll failed cover saves
Faolchu Wings: Run up to 48" in the shooting phase, can't shoot, charge into combat or cast shooting psychic powers. reroll failed cover saves until the next turn
Phoenix Gem: When model dies roll a d6, on a 2+ place a large blast marker centred over the model, All units take a number of hits equal to the number of models under the template, a S4 Ap5/3, any unsaved wounds and the model gets back up on one wound, this is a one use only thing.
VEHICLE UPGRADES
Ghostwalk Matrix (in a squad this one is on all or none)
Spirit Stones
Holo-fields
Star Engines
Vectored Engines
Crystal Targeting Matrix (Basically fire one weapon first to get a hit that will twin-link the rest of the models weapons at the target)
Shuriken Weapons
Bladestorm rule - auto-wounds on a roll to wound of a 6 with AP2. Ranges unchanged.
Sunday, May 26, 2013
Well the time has come for Eldar players.. our new codex!!! Soon I will be diving in to a new army book for my beloved Eldar. This is a breakdown of rumors (taken from BOLS)
Most of the rules information can be gathered from the Battle Report section of the White Dwarf. Here is what we know.
Other little tidbits...
Most of the rules information can be gathered from the Battle Report section of the White Dwarf. Here is what we know.
- Wraithknight: Can get Suncanons: S6 AP2 Blast Heavy 3. Twin-linked with Laser Lock if Scatter Lasers hit first. Jump Pack, Monstrous Creature, 6 Wounds, T8, (Scattershield) for Invulnerable Save
- Crimson Hunter (Fighter): Gets 2 Bright Lances and Pulse Laser : "Basically Four Lascannons" Gets a "Fighter Ace upgrade"
- The Hemlock (Bomber): Gets D-scythes (Str4) and Mindshock (Morale Check) Pod (Bomb) Distort Rule (D-Weapons) any penetration roll of 6 auto pens regardless of strength.
- Psychic Powers: Fortune (Re-roll Saves), Quicken (Increased Movement), Guide (re-roll hits), Restrain (Opposite of Quicken) Two sets of powers accessible.
- Dire Avengers: Battlefocus: run and shoot in the same turn.
- Avatar: Fearless bubble, Fleet
- Wraithblades: T6 Forceshield Generator so invulnerable save
- Wraithlord: is still T8
Other little tidbits...
- Phil Kelly wrote the rules and Adam Troke the fluff.
- No price yet for Iyanden Supplement
- Wraithguard can get either Wraithcannon or the D-scythe so this might mean split on rules from the old dex between each weapon.
- The force organization of Eldar Unit hasn't changed just new models added into slots
- Wraithknight to Heavy Support
- Flyers to Fast Attack
- Wraithblades to Elite
- Spirit Seer to HQ
- Named Ranger to HQ
Next up is this list of marketing talking points regarding the codex:
Codex Eldar :
- Craftworld ships will be introduced
- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
- Multiple exarch abilitys, options and equipment
Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
- 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
- Alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S:6 5" Blast with AP2. with 5+ invul and blind special rule.
Somach Phantomhunter (fast attack 185 points)
- Psyker with the terrify psychic power
- 2 blast weapons with ap 2
- Enemy units within 12" have to reroll succesful ld tests.
Crimson Hunters (fast attack 160 points)
- New Aspect warriors with strong Exarch upgrades
- May reroll armor pen rolls against flyers
- Vector dancer
Wraithguard /Wraithblades (elite 160 points 5 models)
- Strong profile with S5 T 6 as 3+
- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
- If you select a runeseer as HQ, they become troops
Ililic Nightspear (hq 140 points)
- Alaitoc character that allows ranger units the Pathfinder upgrade.
- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- BS:9 S:X AP2 instant death on wound rolls of 6
- Craftworld ships will be introduced
- New special rules for many Eldar units. Old Nemesis (Slaanesh) and Battle Trance (running and shooting)
- Multiple exarch abilitys, options and equipment
Wraithknight (heavy support 240 points)
-Strong Profile (S:10 T:8 W:6 AS:3+, Jump-pack
- 2 heavy Phantom lasers (S10 AP 2 instant death on wound rolls of 6)
- Alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S:6 5" Blast with AP2. with 5+ invul and blind special rule.
Somach Phantomhunter (fast attack 185 points)
- Psyker with the terrify psychic power
- 2 blast weapons with ap 2
- Enemy units within 12" have to reroll succesful ld tests.
Crimson Hunters (fast attack 160 points)
- New Aspect warriors with strong Exarch upgrades
- May reroll armor pen rolls against flyers
- Vector dancer
Wraithguard /Wraithblades (elite 160 points 5 models)
- Strong profile with S5 T 6 as 3+
- Wraithblades got 2 close combat weapons with AP3 and +1 S or can get a 4+ invul with a single AP2 weapon
- Runeseer can mark targets, every wraith unit can reroll missed to hit rolls of 1 against marked targets.
- If you select a runeseer as HQ, they become troops
Ililic Nightspear (hq 140 points)
- Alaitoc character that allows ranger units the Pathfinder upgrade.
- Has 9 special rules - one of them allows ranger units to infiltrate without the range restrictions to enemy units.
- BS:9 S:X AP2 instant death on wound rolls of 6
Other new releases for Eldar
Phantomseer, Runeprophet and cards for psychic powers.:
- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle andRunes of Fate (for Rune prophet and Runeseer respectively)
- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
- 3 different kinds of psykers (Seer council, Phantomseer, Runeprophet)
- Divination, Telepathy and 2 new Eldar psychic disciplines: Runes of Battle andRunes of Fate (for Rune prophet and Runeseer respectively)
- Runes of Battle have always 2 effects, for example granting Shrouding or taking Shrouding off the enemy unit.
-Runes of Fate : 4 warpcharges, 2 powers, very strong and offensive
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