Tuesday, July 5, 2016

Your tires will Burn!

Grot guns hide amoungst the tires.
Orkamungus loves tires. He loves them so much he collects them on his homeworld and devotes all of his Ork hordes towards acquiring even more tires!

To what purpose? Only my friend Joe knows.

He was kind enough to have me over for a game. My Night Lords vs his Orks. 2500pts per side. The theme of the game was simple, Mungus loves his tires, if the Night Lords win

His precious tires burn.

The VIII establish a position.
We played a maelstrom of war game. As part of D-Company's map campaign. It seemed only right that the Orks defend. I brought a Terror Assault with Sevatar. I'm currently finishing painting on my Terror Squads. Once I'm done with those, I'll paint the Preator I made. For now though Sevatar leads my army most games. After my initial plunge with Curze, I had to try him out.. He now is reserved for only special occasions much like the Phoenix Lords of the Eldar. I firmly believe the big boys only appear in big events.

This Terror squad is in trouble.
The Orks fared well early on. Terror Assault yielded only one turn of night fight. This was my first game with the upgraded +5 from the shadows, and talent for murder.

I sent one Terror squad to deal with 4 Grot Bombers, two were able to fire. (I hate those things in power armor (st8 ap3 large blast)!!).

Another hit the rear of the Ork mob. Their fate would be sealed when a Nob squad disembarked right next to them. Despite having an apothecary, and a sargeant who wielded a Nostroman Chainglaive, they would all fall.

But on the other side of the battle. Things were looking Good.

Sevatar brings the Atramentar.
I was racking up points due to the cards. Sevatar used his ability to call down terminators in support of veteran tac squads. When Joe failed a charge against them, his fate was sealed. The Night Lords used their talent for murder very well by killing the Ork Warboss and Nobs in decisive fashon. Sevatar insta-kills in challenges. Nostroman Chainglaives are very effective against Nobs it turns out. As long as your side outnumbers.... which I did. The Orks conceded after 4 turns.

That's the Night Lords in the middle, red dots.

The update to the VIII seems very powerful, hitting on +2's is very nasty. Heh, in the entire game...only Kharn and the 30K Night Lords can do that!

Summer disclaimer. These few months of warmth tend to be when  I spend the least amount of time on the hobby and the game. Updates will be sporadic.

Ave Dominus Nox.

Sunday, May 1, 2016

Ground control to Major Tom

Finished my Master of Signals. In my opinion the most useful of the Consuls. I made him out of bits I had handy. I felt a Nostraman Chainglaive seemed wise, as he will forgo shooting to either fire the bombardment  or up a units BS by one. I usually deploy him with a basic Tac squad, and a Chainglaive adds a little close combat punch.

Some Consul types just seem unfluffy to me and I won't use them, the Chaplin comes to mind.  I just can't see the 8th Legion taking a Chaplin seriously. They aren't the most religious of legions. In fact, quite the opposite. My goal is to keep to what I think the Night Lords would have used.

Speaking of which, also on the hobby front, I painted Sevatar's gauntlets red. In my haste to get him done for our big game, I forgot to do that. D'oh.

Purchase wise, my Legiones Astartes Age of Darkness book came.

I must say a nice update for the Night Lords. Talent for murder now adds +1 to hit and +1 to wound. That means Sevatar (ws7) hits anything lower then that on a +2. If anyone fails a fear test, while outnumbered, Terror Squad hit on +2 with preferred enemy. That's a nice boost. Another upgrade is From the Shadows now confers every unit in the Night Lords army a +5 instead of the old +6. So when playing with Night Fight (stealth) to start a game, the whole army gets a +4 save on the first turn. I like that..

My only disappointment with the book is that it doesn't come with the new special character or the new rite of war. The book also doesn't come with Blood Angels, White Scars or Dark Angels rules. Apparently all of that is only in book 6 of the Horus Heresy. I did not know that before I got the book.






Sunday, April 10, 2016

You win some, you lose some...

We have come for you.
It's been a bit since I last posted. After the Big game in February I took a little break from the hobby. I worked every night up to the event on getting stuff done and did a massive amount of work.

I feel if don't put the dice and brushes down it could cause me to burn out and I never want that to happen. So March was largely a non-40K/30K month.

That said, I went to my first ever Adepticon. I wanted to pick up a Night Lords shirt from Forgeworld (an item you can only get at events). I also ordered the newest red book for 30K and some MK4 Night Lord shoulder pads. So, looking forward to that coming from across the pond.

I didn't play in any tournaments but looked around at the armies people brought. Ugh... too many Eldar and Tau! As a long time Eldar player it saddens me to see so many Jetbikes and  Wraithknights. I was happy to see, as I observed the 30K players, no Night Lord armies. I think I'll have to change that next year...

No Talent for Murder here.
After my healthy break though.. back to it! I played two games recently and I'm working on my Master of Signal, hobby wise. My first game was against my friend Jay (http://apostlesofcontagion.blogspot.com/) and his Iron Warriors. We played a 30K mission that involved kill points. My Terror Assault was soundly defeated. Jay has always been good at defending and when you play against the Night Lord Terror Assault you know they are coming to you. He had a Medusa with phosphex shells, waiting for me and ouch it hurt. Also charging a unit with Rad Grenades is not wise.

Iron Warriors beat me again, but I have some new ideas on how to deal with him in our next game. The Iron Warriors had two blocks of 20 marine squads backed up by Apothecaries. I need some better ways to deal with those. Not going to post those ideas yet (he may read my blog) but I'll share when I play him again.

Target locked!
My second game was part of D-Company's map campaign we've started post Big Game. Night Lords and Death Guard (40K Nurgle) vs Grey Knights + Knight and Crimson Fists + Knight.

This was a game of firsts. I took my first list not using the Terror Assault rite of war. I wanted to try out something different so I used Pride of the Legion. For you non-30K types this rite allows Veteran Tac Squads and Terminators as troops. The Night Lords and Nurgle allies won in a close game. My Sicaran Venator had it's best game yet (I've used it 5 times so far).

The Sicaran was mostly responsible for destroying the Knight you see in the picture. Hehe.. it was his first time using it in a game. New model syndrome! A squad of Grey Knight terminators also fell to the Venator and a couple hull points off the second Knight. Then it used it's fast-tank status to get line breaker at the end of the game.

Pride of the Legion came into play as my 6 man Atramentar was deadly, killing several Crimson Fists on it's way to contesting their 3 point objective! A move that was largely responsible for Chaos winning the game. I gave both my Vet squads the Sniper rule (seems the most popular choice among players) and they were very effective until a Knight's battle cannon hit them...

Night Lords on the move.
Some final thoughts...
I can't seem to get Sevatar's psychic power to ever go off, is he too reluctant?? In 5 games now he has gotten his power one time. Just once.

I will play more games outside of the Terror Assault Rite of War, Pride of the Legion seems very effective. And while I don't own any yet, more then one heavy support appeals to me.

Battle Cannons hurt.

Ave Dominus Nox

Sunday, February 28, 2016

Big Game recap... first games of 30K!

Terror Squad
Well.... last weekend was D-Company's Big Game. A weekend of gaming, drinking, and general frivolity. I forgot batteries for my camera so I will just show some of my newly completed models.

I was able to play 3 games. The Big Game was a hex based, map campaign that was broken down into three factions: Imperials, Chaos, and Xenos teams. Players picked a spot on the map to fight over and the winner claimed hexes for their team if they won. The event was set up very free form, so you could play as little or as much as you liked.

My First game was my first true 30K game as I played 3000pts. against the Iron Warriors. We played a 30K mission, and because we were both Chaos forces, this game had no bearing in the map campaign. Jay and I decided our forces would have a little tussle before we left for Doric-ar1 (the planet the Big Game took place at).

This was a very close game, which ultimately went the way of the Iron Warriors. The game was based on two objectives and then kill points. It turned out a deep strike mishap from my Land Speeders was the difference as Jay won by a single kill point! Some highlights:

Perturabo and his body guard killed Curze for his first death on the table top. Jay very smartly took 3 wounds off Curze in shooting before engaging him in HtH. (consider my Primarch cherry popped)

The Terror Squads preformed very well. Apothecaries in each squad were very useful.

The Iron Warrior Destroyer Squad did very well, that is a damn fine squad.

The King of Terrors.
My next game was against the Marines Errant 3000pts. After the Night Lords little scrape with the Iron Warriors they moved on to Doric-ar1. We also played 3000pts. but the game went late (3am) so the details are a bit fuzzy. We fought over terrain pieces and the fact we both had things coming on from reserve in many ways: deep strike, drop pods, out flank, ect... it was a very dynamic game. This also marked my first 30K vs. 40K game.

This was Konrad's most deadly game. He killed a rhino, razorback, the Captain of the Marines Errant, a Librarian and several marines.

Sevatar killed Thad Allen(Marines Errant character Mark had created) in a challenge.

Again the Terror Squads performed extremely well.

I believe the game went 3 to 1 Night Lords.

The Prince of Crows

My final game took place on Saturday. 5000pts. of Night Lords joined Word Bearers and a general Chaos warband in a huge game against the Guard (with two Warhounds and a Reaver) Flesh Terrors, and Space Wolves.

This game was a blast. Highlighted by a turn were my Lightning Strike Fighter (with Kraken missiles) and two Multi-melta Land Speeders took 11 hull points off the Reaver in one turn!
Curze and Sevatar both killed Imperial assassins. (foolish loyalists, it was not Konrad's time to die)


I really enjoy the challenge of fighting against Titans, it always makes for a memorable gaming experience. I was a bit disappointed this game only went 4 turns but we had to call it so hex points could be tallied to determine the over all faction winner. Chaos took the game, and Chaos took the overall win in the Big Game. I was very happy to be a part of the victory as our win in the Saturday game gave Chaos the overall victory for the weekend.

I was voted best overall general (my first time at a Big Game). In map games I was 2-0. And had a large hand in the final victory that brought Chaos Big Game 2016 glory.

I kept track of Curze's kills for the whole weekend. They were as follows: 14 Iron Warriors, Marines Errant Rhino, Marines Errant Razorback, 5 man Marines Errant tac squad, Errant Captain, Errant Librarian, 12 Space Wolves, and a Eversor Assassian.

Not to shabby for the father of the Night Lords....

It was nice to just be a player and not in charge of the Big Game (like I was last year). We had over 20 players show up. And to get three games in was great! Look for more pictures of my finished models in future posts. I love the Night Lords Terror Assault rite of war and to be able to play with rules for my Legion is awesome. (listen up GW!)

Ave Dominus Nox.


Sunday, January 31, 2016

Big Game Army List - 30K Night Lords

Hello fellow gamers. As the D-Company Big Game approaches quickly, I've been hard at work getting my army ready. It's to the point were I'm painting everyday and working on multiple projects at once. (Something I normally don't do, I usually work on one project at a time.) Work is going very well but I thought I'd break from painting (my whole army is assembled and primed) and present to my readers my army list as it stands....
We have come for you.


30K Night Lords - Using the Night Lord Rite of War: Terror Assault - Age of Darkness Force Org.

Lord of War) Konrad Curze 435pts.

HQ) Sevatar 175pts.

HQ) Master of the Signal - Nostroman Chainglaive, Refractor Field, Trophy of Judgement 125pts.

HQ) Legion Praetor - Cataphractii, Combi-Melta, Peragon Blade, Master Crafted, Digital Lasers, Trophy of Judgement 197pts.

--- Command Squad: 3 Cataphractii Terminators: 2 Claws, 2 Combi-Plasma, 1 Thunderhammer, 1 Chain Fist. Standard Bearer: Plasma Blaster, Thunderhammer, Grenade Harness. 279pts.

Land Raider Phobos: Armored Ceramite, Extra Armor 280pts.

T) 8 Terror Squad + Volkite Chargers
Headsman: Nostroman Chainglaive, Artificer Armor, Plasma pistol + Drop Pod 280pts.

T) 8 Terror Squad + Volkite Chargers
Headsman: Nostroman Chainglaive, Artificer Armor, Plasma pistol + Drop Pod 280pts.

T) 8 Terror Squad + Volkite Chargers
Headsman: Nostroman Chainglaive, Artificer Armor, Plasma pistol + Drop Pod 280pts.

EL) Apothecarion Detachment: 3 Apothecary: Artificer Armor, Combi-Melta, Nostroman Chainglaive 225 pts.

T) 19 Tactical Squad + CC weapons
Sergeant: Artificer Armor, Powerfist 313pts.

T) 8 Tactical Support Squad + 8 Meltaguns
Sergeant: Artificer Armor, Combi-Melta, Melta Bomb + Rhino: Havoc 355pts.

EL) 6 Legion Terminators: 2 Claws, 4 Combi-Melta, 2 Chainfist, 1 Powerfist, 1 Reaper Auto Cannon
Sergeant: 2 Claws, Telehomer 348pts.

EL) Contemptor: 2 Kheres Auto Cannons 205pts
Comtemptor: Multimelta + Chainfist 185pts

EL) 9 Veteran Tactical Squad + 2 Plasma Guns
Sergeant: 2 Claws, Artificer Armor, Melta Bomb + Rhino: Havoc 315pts.

FST) 9 Night Raptors + 2 Meltaguns, 7 Nostroman Chainglaives
Huntmaster: Artificer Armor, 2 Claws 380pts.

FST) 2 Land Speeders + 2 Multimelta + 2 Heavy Bolters 150pts.

FST) Lightning Strike Fighter + 2 Kraken Pen Missiles 160pts.

HV) Sicaran Venator Tank Destroyer: Armored Ceramite, 2 Lascannons 270 pts.

~ 5237 points.

Of course it is still subject to change, but that's the jist of my Big Game 2016 army. Any thoughts or comments are welcome.

Ave Dominus Nox.




Wednesday, December 2, 2015

New Recruits!

This guy.
Making progress on my Big Game 2016 army. I finished the first Contemptor Dreadnought. Really, a cool kit put out by Forgeworld. I magnetized the arms below the shoulder so I could switch out the weapons if I so desire. But I think 2 Kheres pattern assault cannons are going to do the trick nicely. At the very least you can always use bullet magnets right?

Also I finished my third Rhino. This one has Forgeworld Night Lord doors. I am pretty pleased with how it looks.

I'm working on a 10 man squad of Raptors now. Base coat and highlight dry brush completed. Though, I still have lots to do before mid February. We are talking 30 Terror Squad, 2 Land Speeders, 3 Drop pods, Curze, Sevatar, a Sicaran Battle Tank... My games played is on hold right now. Too much work to do!

No clues we would go traitor.

Thursday, November 5, 2015

Games played part two

Challenge!
3500 pts. Eldar vs. Necrons.

I have to admit, I was really looking forward to this. Two of the most powerful armies in 7th edition of 40K. My opponent AJ has whooped me two times in a row. But I hadn't played Necrons in their newest codex. And he hadn't played this codex of the Eldar.

3500pts allows plenty of treats for both of us. I had heard of the Decurion formation but I was confident I was bringing a very strong army with the Craftworld Warhost.


We decided on the old purge the alien mission which was straight kill points. AJ didn't want cards involved in the out come of these two armies clashing, I agreed. The game was played on nice board made up of canyon-like pieces and blue water. We decided the water was only ankle deep and ignored it. But the terrian made for some cool cinematic moments of skimmers flying though canyons and such.

Antaries, ready for battle.
I used a Guardian Battle Host, Aspect Host, Dire Avenger Shrine, AJ had smaller formations within his overall army as well. I'm sorry, I'm not well versed enough in Necrons to share them here.

Necrons got the first turn and the dice started rolling. He focused on Wraithlords (heh, they always do, don't they Eldar players?) as well as Karandras and the Scorpion squad who infiltrated. I tried to take out the Necron mobility. Sadly he was much more successful then I was.

I should have known when I unleashed an Appoc Eldrich Storm and only killed 2 Necron warriors that this wasn't going to go well.


The Necrons were too tough. My army is loaded with ap 2 guns yet I think I managed to kill about 4 units. Now, early on (turns 1-3) I rolled terribly for damage vs his vehicles. But his main Necrons seemed to have rolls upon rolls to save him from death. I doomed a squad, and fired at it with a D-Cannon, Fire Prism, and 2 squads of Dire Avengers (BS 5) and a squad of Dark Reapers (BS 5), and I could not remove them from the table!

Necrons imposed their will everywhere on the table.
The Necron army was built around large expensive units lead by characters, my problem is I couldn't kill them with Eldar shooting. It seemed like every roll he made got a re-roll for some reason. And it's not as if I was relying on one unit vs one unit shooting. I was using my speed to do my usual combining of Eldar fire all on the target I wanted eliminated, it just didn't work. I'm not saying the Eldar codex can't beat the Necron codex. But the way I play Eldar, Dire Avengers and Guardians killing infantry with small arms fire... can't beat the Necron formation. This was best illustrated in a sequence were I did 8 ap2 wounds on a unit of Necrons and scored zero kills. They just won't die.

The battle in the sky.
As any Eldar player knows, slowly your forces wither away if you face mass shooting. And the Antaries force did just that. We didn't bother to tally the kill point total. Necrons won the game easily.

I think I made a mistake in the way I deployed and used Karandras and his squad, I could have rolled much better. But in the battle of two of the best codex in 40K, I give it to the Necrons.
The "will be back" roll augmented the way it is within the codex rules is really tough to beat with a shooting army. AJ said close combat armies do much better, and maybe that is true. 

But my shooty Eldar got it handed to them for the first time since I played with the latest version of the Eldar codex. And I am 0-3 vs the Necrons in my last 3 games against them. Cheers to AJ, he crushed me again.

Over all it was a great weekend, as games get more sparse the older I get, they become more to be cherished for the enjoyment I get while playing.